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SPRING: Studying Papers and Reasoning to play Games

Neural Information Processing Systems

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions.In our experiments, we study the quality of in-context reasoning induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of Crafter as a test bed for LLMs.


From Pong to Wii Sports: the surprising legacy of tennis in gaming history

The Guardian

With Wimbledon under way, I am going to grasp the opportunity to make a perhaps contentious claim: tennis is the most important sport in the history of video games. Sure, nowadays the big sellers are EA Sports FC, Madden and NBA 2K, but tennis has been foundational to the industry. It was a simple bat-and-ball game, created in 1958 by scientist William Higinbotham at the Brookhaven National Laboratory in Upton, New York, that is widely the considered the first ever video game created purely for entertainment. Tennis for Two ran on an oscilloscope and was designed as a minor diversion for visitors attending the lab's annual open day, but when people started playing, a queue developed that eventually extended out of the front door and around the side of the building. It was the first indication that computer games might turn out to be popular.


SPRING: Studying Papers and Reasoning to play Games

Neural Information Processing Systems

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions.In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories.


SPRING: Studying Papers and Reasoning to play Games

Neural Information Processing Systems

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read Crafter's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM).Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions.In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories.


An AI that can play Goat Simulator is a step toward more useful machines

MIT Technology Review

In training AI systems, games are a good proxy for real-world tasks. "A general game-playing agent could, in principle, learn a lot more about how to navigate our world than anything in a single environment ever could," says Michael Bernstein, an associate professor of computer science at Stanford University, who was not part of the research. "One could imagine one day rather than having superhuman agents which you play against, we could have agents like SIMA playing alongside you in games with you and with your friends," says Tim Harley, a research engineer at Google DeepMind who was part of the team that developed the agent. The team trained SIMA on lots of examples of humans playing video games, both individually and collaboratively, alongside keyboard and mouse input and annotations of what the players did in the game, says Frederic Besse, a research engineer at Google DeepMind. Then they used an AI technique called imitation learning to teach the agent to play games as humans would.


Pushing Buttons: Finally, I've found a game I can actually enjoy playing with my child

The Guardian

I am delighted to report that with the release of Super Mario Wonder, almost seven years into my parenting career, I have finally played a video game all the way through with one of my children. It was a journey that began with me hopefully playing Let's Go Pikachu! in 2018 (which my then-toddler hated so much that he would memorably shout "No, no, Pikachu!" at the screen), and now it has finally yielded genuine moments of joy as we worked our way through Wonder's madcap worlds. I was Mario, he played as Yoshi, a character designed for younger/less-experienced players, invulnerable to enemies and blessed with a helpfully generous flutter-jump. Initially this caused problems, because Yoshi cannot transform charmingly into an elephant or shoot bubbles from his hands with the appropriate power-up like Mario can – but once my kid realised that he could give me a ride across chasms on his back, giggling at Yoshi's expression of extreme consternation at having to bear the weight of an elephant, he was happy with the trade-off. We worked together through the levels, and for all the times I took the lead on tricky jumps or platforming challenges, he rescued me just as often when I fell foul of a Piranha Plant.


Code an AlphaZero Machine Learning Algorithm to Play Games

#artificialintelligence

AlphaZero is a game-playing algorithm that uses artificial intelligence and machine learning techniques to learn how to play board games at a superhuman level. We just published a machine learning course on the freeCodeCamp.org Robert Förster created this course. He is a student from Germany who is focused on machine learning. The video course teaches how to code an AlphaZero algorithm from scratch to play Tic Tac Toe and Connect Four.


How to find the best gaming console for you in 2023

Engadget

There is no such thing as the "best game console," but figuring out which one is right for you is more in reach. There are seven systems that you could reasonably call "current gen," and others, such as Valve's Steam Deck, further muddying the waters. Engadget staffers play games on pretty much every console you can think of, and a few that you might not have thought about for a very long time. For some, nothing but the highest-specced system will do; others just need the cheapest way to play the latest games; maybe you value portability over everything; or maybe you haven't played in years and are looking for a system for your family to enjoy together. There are endless use-cases for a games console, and that's why we've put together this article.


Remote NLP Engineer openings near you -Updated October 19, 2022 - Remote Tech Jobs

#artificialintelligence

At Jasper, we believe in pay transparency and are committed to providing our employees and candidates with access to information about our compensation practices. The expected base salary range at offer for this role is $197,000- $225,000. Compensation may vary based on relevant experience, skills, competencies and certifications.